Earlier this year, Google announced it is working on augmented reality (AR) hardware that could revolutionize the way we interact with technology and the world. However, one of the key challenges with AR technology is finding effective ways for users to input commands and control the glasses. As reported by 9to5Google, Google’s AR glasses might use rings and bracelets as input methods, thus allowing users to control the glasses simply by moving their fingers or wrists.
One of the major advantages of using rings and bracelets as input devices is that they are small and unobtrusive, so users can wear them comfortably without feeling encumbered. Secondly, they are portable, so users can take them wherever they go. Third, they are relatively cheap and easy to produce. Google could offer them as part of a package deal with the glasses.
Focals by North used a similar interface, where users navigated the interface using a plastic ring. The “Loop” featured a joystick for navigating the interface and selecting items in various menus. Google acquired North in 2020 and incorporated the Canadian company into its AR division.
How would these devices work?
According to reports, the development of Google’s AR glasses includes using the existing Loop in prototypes and switching the physical joystick for a variety of sensors, including accelerometers, gyroscopes, and an optical sensor in the next generation of Loop hardware. These sensors would allow the rings and bracelets to detect a wide range of gestures and movements.
This could make using Google’s AR glasses much more intuitive and user-friendly, allowing users to easily navigate and control their virtual environment. For example, a simple flick of the wrist could scroll through menus or select options, while a more complex gesture could be used to access more advanced features.
Overall, it’s clear that Google is looking to push the boundaries of what’s possible with AR technology. And, with the addition of these sensor-equipped rings and bracelets, the company is well on its way to delivering an immersive and interactive AR experience.